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Weekly inspirations: October 10, 2014

Here are the things that I think are worth reading and checking out this week:

The Modern Craftsman’s Guide: Work with Dignity

Over the years I have seen a lot of people an even myself romanticize a fancy title, high salary, or great benefits. All these things are important, but the best work and the best teams also make sure that all of those things come with dignity. I have seen a lack of dignity and respect in leaders destroy entire teams because they place their ego before everyone else. To work with dignity is to take responsibility for its results, it is the pinnacle of what we can do as creative professionals in a complex, shifting, and interdependent world. This article from Bechance is one of the best I have read on the subject in a long time.

Read the article here.

6 Reasons Why Surrounding Yourself Around Better People Will Increase Your Success Rate

I hear people talk all the time about motivation and inspiration but I think very few of them have actually ever taken the time to understand the difference. The people who you surround yourself around should inspire you but they can’t motivate you to follow in their footsteps. The difference between motivation and inspiration is that anyone can become inspired from what someone says or does but no one can motivate you to pick up the phone to make that sales call except you. You are the only person that can motivate yourself. This article looks at why it is so important to surround yourself with creative and successful people and the effect it will have on you.  It is something I have practiced for a long time and I swear by it.

Read the article here.

5 Tips for Designing a Global Brand

Transcending border and cultures to design a global brand is no mean feat. It is something I work on every day and have found few article that go a good job of telling you how to start. This article by DesignStudio’s Paul Stafford is one of the better ones I have read in a long time and lays out 5 tips that are a great starting point.

Read the article here.

The Skeptic’s Guide To Low-Fidelity Prototyping

Low-fidelity prototypes are rough representations of concepts that help us to validate those concepts early on in the design process. I have done it for years in various forms to help me work out my ideas before I start to actually design them. They can be as simple as a quick sketch to something more refined with device outlines and tighter sketching. This article looks at some of the features that make low-fidelity prototyping a unique tool to radically improve your work and to build an environment in which users’ needs can be truly realized.

Read the article here.

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