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Weekly Inspirations: January 22nd, 2016

Here are the things that I think are worth reading and checking out this week:

Meet The Firm Designing Futuristic UI for Iron Man and Samsung

Remember Tony Stark’s glass smartphone and transparent coffee table in the Iron Man movies? Or how about that gorgeous statue rendering of the Avengers in action at the end of Age of Ultron? You’ve got one company to thank for those sequences: Perception, a New York City-based visual design firm. It’s carved out a unique spot building forward-thinking design concepts for films and major tech companies, including the likes of Samsung, Microsoft and Ford. Perception’s work makes it clear we’ve moved on from the days when interface design was merely an afterthought for movies, and when few tech companies brought cinematic depth and emotion to their products. Now, there’s a sort of virtuous cycle of design, where movies lift from tech, and tech companies find inspiration in films.
Read the article here.

See What 11 Popular Films Look Like With and Without Their Visual Effects

Visual effects can often make or break a film. Recognizing the difference between amazing effects and terrible ones is pretty easy, but most people rarely see a side-by-side comparison of what a film looks like before the digital magicians step in and work their moviemaking magic. Check out the clips below to see just how essential these VFX artists are to today’s cinematic landscape.
Read the article here.

How To Write an “About Me” Page That Gets You Hired

About pages are hard. You have one page to summarize who you are, what you do, and how you’re different in a clear, concise, and confident way. No big deal! Just tell us why you matter in two to five paragraphs, without bragging. Honestly, I don’t know anyone who enjoys this process. Even if you’re comfortable writing about yourself, it’s hard to know where to start or what to leave out. You know yourself better than anyone, but that only seems to make it worse.
Read the article here.

The Guilt Trip As A User Interface Element

Thus far, 2016 is shaping up to be the year of a new and terrifying phase of the user interface design: the shame and guilt spiral as a feature. Last year, Facebook changed the response options to its events to reflect the guilt that these damned invites have caused us to feel for years. Instead of just a firm “No,” the option is now “Can’t go.” It’s making your polite excuse for you. The option to let someone know you will never ever go to their DJ night/poetry slam/dog birthday because you just don’t WANT to no longer exists. In this case, Facebook is removing the guilt you might feel for declining the invitation. You’d love to, you just can’t make it.
Read the article here.

Why Steve Jobs Wore The Same Outfit Everyday

What he knew about decision-making that most people don’t. Everyday we make a bunch of choices. It starts in the morning with hitting the snooze button (or not) and continues from there. What should I eat? When should I leave for work? When should I have lunch? Should I speak up at the team meeting? Should I go to the gym? Etc. The funny thing with decisions is that when you make them, you actually expend mental energy. If you make too many decisions in too short a time frame, you significantly reduce your decision-making ability. This is known as decision fatigue.
Read the article here.

Born Hatin’: Why Some People Dislike Everything

There’s only one way to avoid any and all criticism: say nothing and do nothing. If you aren’t coming across any critics, you’re probably not headed in the right direction. This doesn’t mean that progress is always met with constant friction. Any worthwhile work will elicit criticism (and it should, thoughtful input makes us better). But there is research that suggests that some critics are harsh by nature, not because of what they see in the creation they are criticizing. In other words, some people really are “haters,” or have a natural disposition to focus on flaws alone. In a study published in the Journal of Personality and Social Psychology, researchers examined predispositions towards topics that subjects knew nothing about.
Read the article here.

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