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Weekly Inspirations: June 3rd, 2016

Here are the things that I think are worth reading and checking out this week:

Design Disruptors Documentary

The future of business is being written by companies and products that – intentionally or not – shake billion dollar industries. In design disruptors, enter the world of 15+ industry toppling companies – valued at more than $1 trillion dollars combine – with one unifying secret advantage: the transformative power of design. Design disruptors reveals a never-before-seen perspective on the design approaches of these companies and how they are overtaking billion dollar industries through design.
Read the article here

Improving UX with Pixar’s 22 rules of storytelling

A few years ago, Emma Coats took to Twitter to share 22 rules she learned about storytelling during her time as a Pixar storyboard artist. The rules are “a mix of things learned from directors and coworkers at Pixar, listening to writers and directors talk about their craft, and via trial and error in the making of my own films,” she later wrote in a blog post. After reading them, I couldn’t help but see their application to UX design. UX designers know the importance of telling a good story—we strive to give our users a comprehensive understanding of our creations with consistency, accuracy, and intuitiveness. Recognizing the relationship between these disciplines resulted in a relatively fluid translation of Emma’s rules into lessons for good UX. Think of these as a set of guidelines to facilitate your creative process.
Read the article here

How Voice Interfaces Are Colonizing Our Lives, By The Numbers

If there’s one dominant technological paradigm we’ll remember about 2016, it’s voice. From chatbots to Amazon Echo to conversational interfaces, our voices—and how we use them—are quickly becoming the primary way we interact with computers. Often lacking from this picture, though, is data. Because many tech companies play their cards close to their vests when it comes to adoption and user growth rates, it’s been hard to know exactly how many people are really using voice interfaces, why, and how. This week, Mary Meeker—the Silicon Valley venture capitalist at Kleiner Perkins Caufield Byers and techno-cultural clairvoyant—released her annual report on the state of the Internet, a perennially delightful beacon of empirical data about the way humans are using the web and technology at large. Unsurprisingly, Meeker devotes a significant chunk of the report to voice UI. It’s a refreshing (and in some cases, surprising) look at the numbers.
Read the article here

Your design portfolio is in a pile with hundreds of other ones and the reviewer is in a hurry. How does it look?

Last night I caught Marc Hemeon’s Periscope stream (video at the bottom). It was an educational experience. Marc is a c0-founder of Design Inc., a new (still stealthy) marketplace startup where designers make up the supply side. They opened up submissions to the world in January and designers, hopeful to work with startups sourced from a high-quality network, offered up their portfolios, personal websites, and links to be considered for the opportunity.
Read the article here

Amazon built an Echo simulator you can use in the browser

Amazon today announced the availability of Echosim.io, a website that simulates the capabilities of the Amazon Echo speaker, which employs Amazon’s Alexa voice assistant technology. The thing about Alexa is that many people who don’t own the Echo — or its smaller siblings, the Tap and the Echo Dot — haven’t been able to see what Alexa is capable of. The new tool — which was inspired by the Alexa in the Browser application that Nexmo developer advocate Sam Machin came up with during a hackathon last year — solves that problem. All you have to do is head to the website, sign in with your Amazon credentials, and start holding your mouse down over the microphone button to see what Alexa can do.
Read the article here

GoPro Needs a Hero

The next time you shoot video with your phone, Nick Woodman wants you to edit it with GoPro software. Then he wants you to do that again and again and again. It will be so good and fast and easy that you’ll get a rush, like a surfer riding the barrel of a wave, or a skateboarder stomping the perfect trick. And then that rush will keep you coming back for more. Woodman thinks this could turn you into a “habitual storyteller,” and maybe then, if you don’t already own a GoPro, you might want to buy one.
Read the article here

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