Flash open source

Graffiti Analysis 2.0 – Documenting more than just ink.

I found an interesting site today called Graffiti Analysis that studies the unseen motion involved in creating a tag as opposed to just documenting the results. The original version of Graffiti Analysis, developed in 2004 as part of thesis research at Parsons in New York City and can be viewed here. The new version is done with custom software that records the motion data and archives it in a free database housed at 000000book.com in Graffiti Markup Language (GML) files, a new digital standard used by other popular graffiti applications such as Laser Tag and EyeWriter. Influential graffitis artist such as SEEN, TWIST, AMAZE, KETONE, JON ONE and KATSU have had their tags motion captured using the Graffiti Analysis software.

The custom software they use is Graffiti Analysis 2.0 that are playback and capture applications available for free in OSX, Windows and Linux as well as the open source code for both applications. You can also get both in one package with their iPhone application called Graffiti Analysis available through the iTunes Store for $1.99. The downloadable desktop applications require some handy work to build an acrylic capture stand that isn’t that hard to make but the iPhone application may be easier starting point for most people. The iPhone application records your tags with line thickness based on the speed you draw the tag and you can uploaded your tags to 000000book.com for free just like the applications. The resulting tags rendered in 3-D space with the ability to rotate the phone rotates the tag in 3-D and use multitouch to zoom in and out.

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Papervision3D & APE Magic Carpet

Manuel Bua is at it again with this amazing new Magic Carpet simulation that makes use of APE (Actionscript Physics Engine) for the physics and Papervision3D for the rasterization process. It is an amazing piece of Flash and once again makes me feel like I am in the shallow end of the Actionscripting pool.

For those of you who are inclined you can download all the source code. Unpack it in a project directory and import the project in Flex Builder, making sure to resolve the dependencies as it makes use of the following packages:

- PaperVision3D in its head revision;

- ASWing in its 1.0 A3 Flex compiler release;

- APE in its v0.45 alpha release;

And then

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Papervision3D goes Public Beta

Thanks to Anthony the Flash Monster for the heads up that Papervision3D went into public beta about a week ago. You can get the source code here.

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FLASH OPEN SOURCE: Preloader driven animation

I know it has been way, way too long since I have uploaded any new open source to any of my sites. I used to have a better balance between design and production/actionscripting but lately have been concentrating almost entirely on design and I wanted to get things back in balance. I have started work again on the new version of my portfolio site, have been sprucing up this blog and have been coding again.

I started back in with this simple file that uses a preloader to control the progress of a timeline animation. In this case the couch animation is broken up into eight parts and each part will only play once the corresponding percentage has been loaded. If the whole file loads right away like in this case the animation will play straight through. The best way to see it in action is download the file, publish it and run the ’simulate download’ under the View option.

The heart of the script looks like this -

p = Math.round((_root.getBytesLoaded()/tkb)*100);
// This calculates the amount of the file that has loaded in bytes and concerts it to a percentage.

// This uses the range calculated what part of the animation should be played.
if (p >= 90) {
this.couch.targetnum = 8;
} else if (p <= 89 and p >= 80) {
this.couch.targetnum = 7;

and so on. This runs in a loop until the file is loaded and it goes on to play the transition to the image.

Download for Mac | Download for PC

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